Monday, April 21, 2014


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Sunday, April 20, 2014

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LEGO : The Hobbit - Cheats and Bonus Unlocker

Release Info - Hi2U

WARNING : The following cracked content may detect as threat which is harmless to Operating Systems. No one force you to download these. You have been warned!

Install Info -
Install full game!
Copy the patched content to where you installed the game.
Read the included text file for a list of codes.

I'm an idiot, can't find the link?


The original Alien movie might have looked futuristic back when it was released in 1979, but today its glut of CRT monitors and monochromatic screens look ancient. However, it's a very stylised world that really lends itself to the franchise, because unlike modern movies where technology seems to do half the job of the lead character, in Alien, technology can't really help you and that's something the creators of Alien: Isolation, really wanted to focus on.

Take the motion tracker, it's big and heavy, meaning you can't hold a weapon at the same time as it. It also only shows you a 2D map in-front of you and then only movement. There's no motion trackers or infrared cameras throughout the ship to help you, there's no combat support robots or weapon caches on every corner. No turrets that pop down from the ceiling - just the potential for a cargo loading exo-skeleton. Please let there be an exoskeleton.

To make sure that they stayed faithful to this ideal, Creative Assembly, the guys behind the Total War series and now this new Alien property, made a house-rule that the game could feature nothing that couldn't have been built on the original set. And it shows.

Everything in the trailers and screenshots showed so far has been chunky, not-particularly user friendly and far from effective against stopping an alien menace.

What do you guys think of how the game is shaping up? We have to admit,We are getting very excited for its release.

Alien Isolation is set for release on October 7th, on Xbox 360, Xbox One, PS3, PS4 and PC.

SQUARE ENIX: DRM will stay as long as it increases profit!

A few years ago, companies such as Ubisoft forced extreme DRM systems such as Starforce unto their customers before discovering the hard way around that that did them more harm than good.
Today, nearly two years after Ubisoft listened to its customers and dialed down its DRM intensity, Square Enix America’s Senior Manager of Business and Legal Affairs Adam Sullivan put it bluntly: the company's games will always be protected by DRM for one simple goal: to maximize profit.

“The primary benefit to us is the same as with any business: profit,” he explained candidly.

“We have a well-known reputation for being very protective of our IPs, which does deter many would-be pirates,” he claimed. “However, effectiveness is notoriously difficult to measure — in short, we rely on the data available to us through our sales team and various vendors, along with consumer feedback.”

Needless to say, consumer feedback regarding DRM is usually negative and Sullivan knows it. “The key to DRM is that it can’t interfere with the customer’s ability to play the game,” he said. “It’s not uncommon for people to get a new computer every few years, or to have multiple computers. Sometimes they don’t have reliable internet connections. There’s no perfect solution yet.”

Nonetheless, DRM is here to stay as far as Square Enix is concerned. “So long as we’re concerned about things like data privacy, accounting sharing and hacking, we’ll need some form of DRM,” the company's head of Legal Affairs asserted.

SONY ditches all it's SQUARE ENIX stocks!!

Sony Computer Entertainment has sold all of its 9.52 million shares in Square Enix.

Sony refused to reveal the reasons behind the sale nor its monetary value. The company however promised to disclose the stock selling price in an official announcement tomorrow.

The stock was sold to SMBC Nikko Securities Inc. with an expected gain of around ¥4.8 billion ($47 million). Sony will record this money as "other income" in its consolidated financial results for the first quarter of the current fiscal year (ending March 31, 2015).

Square Enix has been in the red for several years before the last two quarters when it started posting profits again. The company's stock price reached its peak of ¥2895 in January 2014 but it continued to fluctuate and now it sits at around ¥1685.

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Sunday, April 13, 2014

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Why Borderlands is sticking to old-gen consoles?

Gearbox has decided to stick with Xbox 360 and PlayStation 3 for it upcoming multiplayer shooter, Borderlands: The Pre-Sequel.

For Gearbox cofounder and CEO Randy Pitchford , the decision was not that hard to make. In fact it all boils down to simple math: "Currently there is - between PS3 and Xbox 360 - over 150m installed units worldwide - probably 170m is more realistic," he explained.

"There are fewer Xbox Ones and PS4s than we sold copies of Borderlands 2."

Randy then reasoned that nearly all Xbox One and PS4 players already have an old-gen console but the opposite is not true. "If you try to imagine the set of Borderlands players who have already upgraded, that's not 100 percent," he argued. "But if you try to imagine the set of Xbox One or PS4 owners who do not have an Xbox 360 or a PS3, the difference there is so close to nil you can't make a business rationalization around that."

Borderlands: The Pre-Sequel is being developed by 2K Australia, the studio known for its helping hand in the BioShock franchise. The game is set for release on PC, Xbox 360 and PS3 in fall 2014.